- TextureSet textureSet = TextureSet::New();
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
- textureSet.SetTexture(0u, brokenImage);
+ Actor actor = mPlacementActor.GetHandle();
+ Vector2 imageSize = Vector2::ZERO;
+ if(actor)
+ {
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ }
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();