/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/rendering/decorated-visual-renderer.h>
#include <memory>
map.Insert(Toolkit::ImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay));
map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast<int>(mLoopCount));
map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetCurrentFrameIndex()) : -1);
- map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>((mAnimatedImageLoading) ? mAnimatedImageLoading.GetImageCount() : mImageCache->GetTotalFrameCount()) : -1);
+
+ // 1. Get cached mFrameCount if mFrameCount != 0.
+ // 2. If we are not using animated image loading, ask to image cache.
+ // 2-1. If image cache return SINGLE_IMAGE_COUNT or less, It might not a valid value
+ // (since default frameCount of image cache is SINGLE_IMAGE_COUNT)
+ // So, let we ask to animated image loader again.
+ // 2-1-1. If animated image loader return 0, it means that it is not a valid animated image.
+ // 2-1-2. Otherwise, we can assume that it is valid frame count.
+ // 2-2. Otherwise, we can assume that it is valid frame count.
+ uint32_t frameCount = mFrameCount;
+ if(mImageCache && frameCount == 0)
+ {
+ frameCount = mImageCache->GetTotalFrameCount();
+
+ if(frameCount <= SINGLE_IMAGE_COUNT && mAnimatedImageLoading)
+ {
+ frameCount = mAnimatedImageLoading.GetImageCount();
+ }
+ }
+
+ map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (frameCount >= SINGLE_IMAGE_COUNT) ? static_cast<int>(frameCount) : -1);
map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior);
mPlacementActor = actor;
PrepareTextureSet();
- DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedImageVisual::OnControlVisibilityChanged);
+ actor.InheritedVisibilityChangedSignal().Connect(this, &AnimatedImageVisual::OnControlInheritedVisibilityChanged);
Window window = DevelWindow::Get(actor);
if(window)
{
+ mPlacementWindow = window;
DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedImageVisual::OnWindowVisibilityChanged);
}
}
mCurrentFrameIndex = FIRST_FRAME_INDEX;
mCurrentLoopIndex = FIRST_LOOP;
- DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedImageVisual::OnControlVisibilityChanged);
+ actor.InheritedVisibilityChangedSignal().Disconnect(this, &AnimatedImageVisual::OnControlInheritedVisibilityChanged);
- Window window = DevelWindow::Get(actor);
+ Window window = mPlacementWindow.GetHandle();
if(window)
{
DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedImageVisual::OnWindowVisibilityChanged);
+ mPlacementWindow.Reset();
}
}
}
}
-void AnimatedImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
+void AnimatedImageVisual::OnControlInheritedVisibilityChanged(Actor actor, bool visible)
{
if(!visible && mActionStatus != DevelAnimatedImageVisual::Action::STOP)
{
mActionStatus = DevelAnimatedImageVisual::Action::STOP;
DisplayNextFrame();
- DALI_LOG_INFO(gAnimImgLogFilter, Debug::Verbose, "AnimatedImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Verbose, "AnimatedImageVisual::OnControlInheritedVisibilityChanged: invisibile. Pause animation [%p]\n", this);
}
}