void AnimatedImageVisual::OnInitialize()
{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- bool atlasing = false;
- Shader shader = mImageVisualShaderFactory.GetShader(mFactoryCache, atlasing, defaultWrapMode, IsRoundedCornerRequired());
+ Shader shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ TextureAtlas::DISABLED,
+ defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);