Make some visual use DecoratedVisualRenderer
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-image / animated-image-visual.cpp
index 0830ba0..382d52b 100644 (file)
@@ -21,6 +21,7 @@
 // EXTERNAL INCLUDES
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
 #include <memory>
 
 // INTERNAL INCLUDES
@@ -46,7 +47,7 @@ namespace Internal
 {
 namespace
 {
-const int CUSTOM_PROPERTY_COUNT(3); // ltr, wrap, pixel area,
+const int CUSTOM_PROPERTY_COUNT(5); // ltr, wrap, pixel area, crop to mask, mask texture ratio
 
 // stop behavior
 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
@@ -83,6 +84,8 @@ static constexpr Vector4  FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 static constexpr auto     LOOP_FOREVER = -1;
 static constexpr auto     FIRST_LOOP   = 0u;
 
+constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
+
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
 #endif
@@ -175,7 +178,7 @@ void AnimatedImageVisual::CreateImageCache()
 
   if(mAnimatedImageLoading)
   {
-    mImageCache = new RollingAnimatedImageCache(textureManager, mAnimatedImageLoading, mMaskingData, *this, mCacheSize, mBatchSize, IsSynchronousLoadingRequired());
+    mImageCache = new RollingAnimatedImageCache(textureManager, mAnimatedImageLoading, mMaskingData, *this, mCacheSize, mBatchSize, IsSynchronousLoadingRequired(), mFactoryCache.GetPreMultiplyOnLoad());
   }
   else if(mImageUrls)
   {
@@ -229,6 +232,7 @@ AnimatedImageVisual::AnimatedImageVisual(VisualFactoryCache& factoryCache, Image
   mStartFirstFrame(false),
   mIsJumpTo(false)
 {
+  EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
 }
 
 AnimatedImageVisual::~AnimatedImageVisual()
@@ -266,7 +270,7 @@ void AnimatedImageVisual::GetNaturalSize(Vector2& naturalSize)
     }
     else if(mImageUrls && mImageUrls->size() > 0)
     {
-      mImageSize = Dali::GetClosestImageSize((*mImageUrls)[0].mUrl);
+      mImageSize = Dali::GetClosestImageSize((*mImageUrls)[0].mUrl.GetUrl());
     }
   }
 
@@ -292,7 +296,7 @@ void AnimatedImageVisual::DoCreatePropertyMap(Property::Map& map) const
     Property::Array urls;
     for(unsigned int i = 0; i < mImageUrls->size(); ++i)
     {
-      urls.Add((*mImageUrls)[i].mUrl);
+      urls.Add((*mImageUrls)[i].mUrl.GetUrl());
     }
     Property::Value value(const_cast<Property::Array&>(urls));
     map.Insert(Toolkit::ImageVisual::Property::URL, value);
@@ -316,6 +320,7 @@ void AnimatedImageVisual::DoCreatePropertyMap(Property::Map& map) const
     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
+    map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
   }
 
   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
@@ -445,6 +450,10 @@ void AnimatedImageVisual::DoSetProperties(const Property::Map& propertyMap)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
       }
+      else if(keyValue.first == MASKING_TYPE_NAME)
+      {
+        DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
+      }
       else if(keyValue.first == LOAD_POLICY_NAME)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
@@ -619,6 +628,17 @@ void AnimatedImageVisual::DoSetProperty(Property::Index        index,
       break;
     }
 
+    case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
+    {
+      int maskingType = 0;
+      if(value.Get(maskingType))
+      {
+        AllocateMaskData();
+        mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
+      }
+      break;
+    }
+
     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
     {
       int releasePolicy = 0;
@@ -689,14 +709,16 @@ void AnimatedImageVisual::UpdateShader()
 
 Shader AnimatedImageVisual::GenerateShader() const
 {
-  bool   defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+  bool   defaultWrapMode                 = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+  bool   requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
   Shader shader;
   shader = mImageVisualShaderFactory.GetShader(
     mFactoryCache,
     ImageVisualShaderFeature::FeatureBuilder()
       .ApplyDefaultTextureWrapMode(defaultWrapMode)
       .EnableRoundedCorner(IsRoundedCornerRequired())
-      .EnableBorderline(IsBorderlineRequired()));
+      .EnableBorderline(IsBorderlineRequired())
+      .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering));
   return shader;
 }
 
@@ -709,7 +731,7 @@ void AnimatedImageVisual::OnInitialize()
 
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
 
-  mImpl->mRenderer = VisualRenderer::New(geometry, shader);
+  mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
 
   // Register transform properties
@@ -726,6 +748,17 @@ void AnimatedImageVisual::OnInitialize()
   {
     mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
   }
+
+  if(mMaskingData)
+  {
+    mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
+  }
+
+  // Enable PreMultipliedAlpha if it need premultiplied
+  auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
+                             ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+                             : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+  EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
 }
 
 void AnimatedImageVisual::StartFirstFrame(TextureSet& textureSet, uint32_t firstInterval)
@@ -736,6 +769,7 @@ void AnimatedImageVisual::StartFirstFrame(TextureSet& textureSet, uint32_t first
   if(mImpl->mRenderer)
   {
     mImpl->mRenderer.SetTextures(textureSet);
+    CheckMaskTexture();
 
     Actor actor = mPlacementActor.GetHandle();
     if(actor)
@@ -786,6 +820,22 @@ void AnimatedImageVisual::SetImageSize(TextureSet& textureSet)
       mImageSize.SetWidth(texture.GetWidth());
       mImageSize.SetHeight(texture.GetHeight());
     }
+
+    if(textureSet.GetTextureCount() > 1u && mMaskingData && mMaskingData->mCropToMask)
+    {
+      Texture maskTexture = textureSet.GetTexture(1);
+      if(maskTexture)
+      {
+        mImageSize.SetWidth(std::min(static_cast<uint32_t>(mImageSize.GetWidth() * mMaskingData->mContentScaleFactor), maskTexture.GetWidth()));
+        mImageSize.SetHeight(std::min(static_cast<uint32_t>(mImageSize.GetHeight() * mMaskingData->mContentScaleFactor), maskTexture.GetHeight()));
+
+        float   textureWidth  = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+        float   textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+        Vector2 textureRatio(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
+                             std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
+        mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, textureRatio);
+      }
+    }
   }
 }
 
@@ -812,6 +862,7 @@ void AnimatedImageVisual::FrameReady(TextureSet textureSet, uint32_t interval)
         mFrameDelayTimer.SetInterval(interval);
       }
       mImpl->mRenderer.SetTextures(textureSet);
+      CheckMaskTexture();
     }
   }
 }
@@ -880,6 +931,7 @@ bool AnimatedImageVisual::DisplayNextFrame()
       if(mImpl->mRenderer)
       {
         mImpl->mRenderer.SetTextures(textureSet);
+        CheckMaskTexture();
       }
       mFrameDelayTimer.SetInterval(mImageCache->GetFrameInterval(frameIndex));
     }
@@ -924,6 +976,24 @@ void AnimatedImageVisual::AllocateMaskData()
   }
 }
 
+void AnimatedImageVisual::CheckMaskTexture()
+{
+  if(mMaskingData && !mMaskingData->mPreappliedMasking)
+  {
+    bool       maskLoadFailed = true;
+    TextureSet textures       = mImpl->mRenderer.GetTextures();
+    if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
+    {
+      maskLoadFailed = false;
+    }
+    if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
+    {
+      mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
+      UpdateShader();
+    }
+  }
+}
+
 } // namespace Internal
 
 } // namespace Toolkit