{
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, mUnitType, mSpreadType );
{
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, mUnitType, mSpreadType );