const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;
uniform highp mat4 uMvpMatrix;
- uniform mediump vec3 uSize;
+ uniform highp vec3 uSize;
uniform mediump vec2 start_point;
uniform mediump vec2 end_point;
//Visual size and offset
uniform mediump vec2 offset;
- uniform mediump vec2 size;
+ uniform highp vec2 size;
uniform mediump vec4 offsetSizeMode;
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;
}
}
-void AnimatedGradientVisual::DoSetOnStage( Actor& actor )
+void AnimatedGradientVisual::DoSetOnScene( Actor& actor )
{
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
-void AnimatedGradientVisual::DoSetOffStage( Actor& actor )
+void AnimatedGradientVisual::DoSetOffScene( Actor& actor )
{
DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");