namespace
{
-// non-animated property
-const char* const GRADIENT_TYPE_NAME("gradientType");
-const char* const UNIT_TYPE_NAME("unitType");
-const char* const SPREAD_TYPE_NAME("spreadType");
-// animated property
-const char* const START_POSITION_NAME("startPosition");
-const char* const START_COLOR_NAME("startColor");
-const char* const END_POSITION_NAME("endPosition");
-const char* const END_COLOR_NAME("endColor");
-const char* const ROTATE_CENTER_NAME("rotateCenter");
-const char* const ROTATE_AMOUNT_NAME("rotateAmount");
-const char* const OFFSET_NAME("offset");
-// animation parameter property
-const char* const START_VALUE_NAME("startValue");
-const char* const TARGET_VALUE_NAME("targetValue");
-const char* const DIRECTION_TYPE_NAME("directionType");
-const char* const DURATION_NAME("duration");
-const char* const DELAY_NAME("delay");
-const char* const REPEAT_NAME("repeat");
-const char* const REPEAT_DELAY_NAME("repeatDelay");
-const char* const MOTION_TYPE_NAME("motionType");
-const char* const EASING_TYPE_NAME("easingType");
-// common shader property
-const char* const UNIFORM_START_POINT_NAME("start_point");
-const char* const UNIFORM_START_COLOR_NAME("start_color");
-const char* const UNIFORM_END_POINT_NAME("end_point");
-const char* const UNIFORM_END_COLOR_NAME("end_color");
-const char* const UNIFORM_ROTATE_CENTER_NAME("rotate_center");
-const char* const UNIFORM_ROTATE_ANGLE_NAME("rotate_angle");
-const char* const UNIFORM_OFFSET_NAME("gradient_offset");
-
DALI_ENUM_TO_STRING_TABLE_BEGIN( GRADIENT_TYPE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, LINEAR )
DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, RADIAL )
const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;
uniform highp mat4 uMvpMatrix;
- uniform mediump vec3 uSize;
+ uniform highp vec3 uSize;
uniform mediump vec2 start_point;
uniform mediump vec2 end_point;
//Visual size and offset
uniform mediump vec2 offset;
- uniform mediump vec2 size;
+ uniform highp vec2 size;
uniform mediump vec4 offsetSizeMode;
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;
}
AnimatedGradientVisual::AnimatedGradientVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL )
+: Visual::Base( factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>( Toolkit::DevelVisual::ANIMATED_GRADIENT ) )
{
SetupDefaultValue();
}
}
}
-void AnimatedGradientVisual::DoSetOnStage( Actor& actor )
+void AnimatedGradientVisual::DoSetOnScene( Actor& actor )
{
InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
-void AnimatedGradientVisual::DoSetOffStage( Actor& actor )
+void AnimatedGradientVisual::DoSetOffScene( Actor& actor )
{
DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");