const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;
uniform highp mat4 uMvpMatrix;
- uniform mediump vec3 uSize;
+ uniform highp vec3 uSize;
uniform mediump vec2 start_point;
uniform mediump vec2 end_point;
//Visual size and offset
uniform mediump vec2 offset;
- uniform mediump vec2 size;
+ uniform highp vec2 size;
uniform mediump vec4 offsetSizeMode;
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;