const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;
uniform highp mat4 uMvpMatrix;
const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;
uniform highp mat4 uMvpMatrix;
uniform mediump vec4 offsetSizeMode;
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;
uniform mediump vec4 offsetSizeMode;
uniform mediump vec2 origin;
uniform mediump vec2 anchorPoint;