float delay = thirdAnimationDuration * CalculateDelay(x*mTileSize.width,y*mTileSize.height);
mAnimation.AnimateTo( Property( mBoxes[idx], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -angle ) ), Vector3::YAXIS ),
- AlphaFunctions::EaseOutSine, TimePeriod( delay, thirdAnimationDuration ) );
+ AlphaFunction::EASE_OUT_SINE, TimePeriod( delay, thirdAnimationDuration ) );
mAnimation.AnimateBy( Property( mBoxes[idx], Actor::Property::POSITION ), Vector3( 0.f, 0.f, -mCubeDisplacement ),
- AlphaFunctions::Bounce, TimePeriod( delay, thirdAnimationDuration ) );
+ AlphaFunction::BOUNCE, TimePeriod( delay, thirdAnimationDuration ) );
mAnimation.AnimateTo( Property( mTiles[anotherIndex][idx], Actor::Property::COLOR ), HALF_BRIGHTNESS,
- AlphaFunctions::EaseOut, TimePeriod( delay, thirdAnimationDuration ) );
+ AlphaFunction::EASE_OUT, TimePeriod( delay, thirdAnimationDuration ) );
mAnimation.AnimateTo( Property( mTiles[mContainerIndex][idx], Actor::Property::COLOR ), FULL_BRIGHTNESS,
- AlphaFunctions::EaseIn, TimePeriod( delay, thirdAnimationDuration ) );
+ AlphaFunction::EASE_IN, TimePeriod( delay, thirdAnimationDuration ) );
}
}