float delay = thirdAnimationDuration * CalculateDelay(x*mTileSize.width,y*mTileSize.height);
mAnimation.AnimateTo( Property( mBoxes[idx], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -angle ) ), Vector3::YAXIS ),
float delay = thirdAnimationDuration * CalculateDelay(x*mTileSize.width,y*mTileSize.height);
mAnimation.AnimateTo( Property( mBoxes[idx], Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( -angle ) ), Vector3::YAXIS ),