{
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS );
+ mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS );
}
}
else if(!mChangeTurningDirection) // reset rotation, translation
{
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mTiles[mContainerIndex][idx].MoveBy( translation );
- mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS );
+ mTiles[mContainerIndex][idx].TranslateBy( translation );
+ mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS );
}
}
unsigned int totalNum = mNumRows * mNumColumns;
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mBoxes[idx].SetRotation( Degree( angle ), Vector3::YAXIS );
+ mBoxes[idx].SetOrientation( Degree( angle ), Vector3::YAXIS );
}
}