-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include "cube-transition-wave-effect-impl.h"
{
CubeTransitionWaveEffect::CubeTransitionWaveEffect( unsigned int numRows, unsigned int numColumns, Size viewAreaSize )
-: CubeTransitionEffect( numRows, numColumns, viewAreaSize)
+: CubeTransitionEffect( numRows, numColumns, viewAreaSize),
+ mSaddleAA( 1.f ),
+ mSaddleBB( 1.f ),
+ mSaddleB( 1.f )
{
}
{
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS );
+ mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS );
}
}
else if(!mChangeTurningDirection) // reset rotation, translation
{
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mTiles[mContainerIndex][idx].MoveBy( translation );
- mTiles[mContainerIndex][idx].SetRotation( Degree( angle), Vector3::YAXIS );
+ mTiles[mContainerIndex][idx].TranslateBy( translation );
+ mTiles[mContainerIndex][idx].SetOrientation( Degree( angle), Vector3::YAXIS );
}
}
unsigned int totalNum = mNumRows * mNumColumns;
for( unsigned int idx = 0; idx < totalNum; idx++ )
{
- mBoxes[idx].SetRotation( Degree( angle ), Vector3::YAXIS );
+ mBoxes[idx].SetOrientation( Degree( angle ), Vector3::YAXIS );
}
}