idx = y*mNumColumns;
for( unsigned int x = y%2; x < mNumColumns; x=x+2)
{
- mBoxes[idx+x].SetRotation( Radian(angle), Vector3::YAXIS );
+ mBoxes[idx+x].SetOrientation( Radian(angle), Vector3::YAXIS );
}
for( unsigned int x = (y+1)%2; x < mNumColumns; x=x+2)
{
- mBoxes[idx+x].SetRotation( Radian(-angle), Vector3::YAXIS );
+ mBoxes[idx+x].SetOrientation( Radian(-angle), Vector3::YAXIS );
}
}
}
ImageActor frontTile = mTiles[mContainerIndex^1][actorIndex];
if ( mFirstTransition && (!mIsToNextImage) ) // for the first transition, it is going to previous image
{
- sideTile.SetRotation( Radian( angle), Vector3::YAXIS );
+ sideTile.SetOrientation( Radian( angle), Vector3::YAXIS );
}
else if( !mChangeTurningDirection ) // reset rotation, translation and color
{
- sideTile.MoveBy( resetTranslation );
- sideTile.SetRotation( Radian( angle), Vector3::YAXIS );
+ sideTile.TranslateBy( resetTranslation );
+ sideTile.SetOrientation( Radian( angle), Vector3::YAXIS );
}
mAnimation.RotateTo( currentCube, Radian( -angle ), Vector3::YAXIS, AlphaFunctions::Linear );
Vector3 position(currentCube.GetCurrentPosition());