}
mAnimation.RotateTo( currentCube, Radian( -angle ), Vector3::YAXIS, AlphaFunctions::Linear );
Vector3 position(currentCube.GetCurrentPosition());
}
mAnimation.RotateTo( currentCube, Radian( -angle ), Vector3::YAXIS, AlphaFunctions::Linear );
Vector3 position(currentCube.GetCurrentPosition());