sideTile.TranslateBy( resetTranslation );
sideTile.SetOrientation( Radian( angle), Vector3::YAXIS );
}
- mAnimation.RotateTo( currentCube, Radian( -angle ), Vector3::YAXIS, AlphaFunctions::Linear );
+ mAnimation.AnimateTo( Property( currentCube, Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), Vector3::YAXIS ), AlphaFunction::LINEAR );
Vector3 position(currentCube.GetCurrentPosition());
- mAnimation.MoveTo(currentCube, Vector3( position.x*mDisplacementRatio, position.y, position.z ), AlphaFunctions::Bounce);
- mAnimation.ColorTo( frontTile, HALF_BRIGHTNESS, AlphaFunctions::EaseOut );
- mAnimation.ColorTo( sideTile, FULL_BRIGHTNESS, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( currentCube, Actor::Property::POSITION ), Vector3( position.x*mDisplacementRatio, position.y, position.z ), AlphaFunction::BOUNCE );
+ mAnimation.AnimateTo( Property( frontTile, Actor::Property::COLOR ), HALF_BRIGHTNESS, AlphaFunction::EASE_OUT );
+ mAnimation.AnimateTo( Property( sideTile, Actor::Property::COLOR ), FULL_BRIGHTNESS, AlphaFunction::EASE_IN );
}
} // namespace Internal