-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include "cube-transition-fold-effect-impl.h"
idx = y*mNumColumns;
for( unsigned int x = y%2; x < mNumColumns; x=x+2)
{
- mBoxes[idx+x].SetRotation( Radian(angle), Vector3::YAXIS );
+ mBoxes[idx+x].SetOrientation( Radian(angle), Vector3::YAXIS );
}
for( unsigned int x = (y+1)%2; x < mNumColumns; x=x+2)
{
- mBoxes[idx+x].SetRotation( Radian(-angle), Vector3::YAXIS );
+ mBoxes[idx+x].SetOrientation( Radian(-angle), Vector3::YAXIS );
}
}
}
ImageActor frontTile = mTiles[mContainerIndex^1][actorIndex];
if ( mFirstTransition && (!mIsToNextImage) ) // for the first transition, it is going to previous image
{
- sideTile.SetRotation( Radian( angle), Vector3::YAXIS );
+ sideTile.SetOrientation( Radian( angle), Vector3::YAXIS );
}
else if( !mChangeTurningDirection ) // reset rotation, translation and color
{
- sideTile.MoveBy( resetTranslation );
- sideTile.SetRotation( Radian( angle), Vector3::YAXIS );
+ sideTile.TranslateBy( resetTranslation );
+ sideTile.SetOrientation( Radian( angle), Vector3::YAXIS );
}
- mAnimation.RotateTo( currentCube, Radian( -angle ), Vector3::YAXIS, AlphaFunctions::Linear );
+ mAnimation.AnimateTo( Property( currentCube, Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), Vector3::YAXIS ), AlphaFunction::LINEAR );
Vector3 position(currentCube.GetCurrentPosition());
- mAnimation.MoveTo(currentCube, Vector3( position.x*mDisplacementRatio, position.y, position.z ), AlphaFunctions::Bounce);
- mAnimation.ColorTo( frontTile, HALF_BRIGHTNESS, AlphaFunctions::EaseOut );
- mAnimation.ColorTo( sideTile, FULL_BRIGHTNESS, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( currentCube, Actor::Property::POSITION ), Vector3( position.x*mDisplacementRatio, position.y, position.z ), AlphaFunction::BOUNCE );
+ mAnimation.AnimateTo( Property( frontTile, Actor::Property::COLOR ), HALF_BRIGHTNESS, AlphaFunction::EASE_OUT );
+ mAnimation.AnimateTo( Property( sideTile, Actor::Property::COLOR ), FULL_BRIGHTNESS, AlphaFunction::EASE_IN );
}
} // namespace Internal