idx = y*mNumColumns;
for( unsigned int x = y%2; x < mNumColumns; x=x+2)
{
- mBoxes[idx+x].SetRotation( Radian(angle), Vector3::YAXIS );
+ mBoxes[idx+x].SetOrientation( Radian(angle), Vector3::YAXIS );
}
for( unsigned int x = (y+1)%2; x < mNumColumns; x=x+2)
{
- mBoxes[idx+x].SetRotation( Radian(-angle), Vector3::YAXIS );
+ mBoxes[idx+x].SetOrientation( Radian(-angle), Vector3::YAXIS );
}
}
}
ImageActor frontTile = mTiles[mContainerIndex^1][actorIndex];
if ( mFirstTransition && (!mIsToNextImage) ) // for the first transition, it is going to previous image
{
- sideTile.SetRotation( Radian( angle), Vector3::YAXIS );
+ sideTile.SetOrientation( Radian( angle), Vector3::YAXIS );
}
else if( !mChangeTurningDirection ) // reset rotation, translation and color
{
- sideTile.MoveBy( resetTranslation );
- sideTile.SetRotation( Radian( angle), Vector3::YAXIS );
+ sideTile.TranslateBy( resetTranslation );
+ sideTile.SetOrientation( Radian( angle), Vector3::YAXIS );
}
- mAnimation.RotateTo( currentCube, Radian( -angle ), Vector3::YAXIS, AlphaFunctions::Linear );
+ mAnimation.AnimateTo( Property( currentCube, Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), Vector3::YAXIS ), AlphaFunctions::Linear );
Vector3 position(currentCube.GetCurrentPosition());
- mAnimation.MoveTo(currentCube, Vector3( position.x*mDisplacementRatio, position.y, position.z ), AlphaFunctions::Bounce);
- mAnimation.ColorTo( frontTile, HALF_BRIGHTNESS, AlphaFunctions::EaseOut );
- mAnimation.ColorTo( sideTile, FULL_BRIGHTNESS, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( currentCube, Actor::Property::POSITION ), Vector3( position.x*mDisplacementRatio, position.y, position.z ), AlphaFunctions::Bounce );
+ mAnimation.AnimateTo( Property( frontTile, Actor::Property::COLOR ), HALF_BRIGHTNESS, AlphaFunctions::EaseOut );
+ mAnimation.AnimateTo( Property( sideTile, Actor::Property::COLOR ), FULL_BRIGHTNESS, AlphaFunctions::EaseIn );
}
} // namespace Internal