/**
* @copydoc CustomActorImpl::OnSceneConnection()
*/
- virtual void OnSceneConnection( int depth );
+ void OnSceneConnection( int depth ) override;
/**
* @copydoc CustomActorImpl::OnSceneDisconnection()
*/
- virtual void OnSceneDisconnection();
+ void OnSceneDisconnection() override;
protected:
*/
virtual void OnStopTransition() {}
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ void OnRelayout( const Vector2& size, RelayoutContainer& container ) override;
void ResetToInitialState();