#ifndef __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_EFFECT_H__
#define __DALI_TOOLKIT_INTERNAL_CUBE_TRANSITION_EFFECT_H__
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// EXTERNAL INCLUDES
+#include <dali/public-api/animation/animation.h>
+
+#include <dali/public-api/images/frame-buffer-image.h>
+#include <dali/public-api/object/base-object.h>
+#include <dali/public-api/render-tasks/render-task.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
+#include <dali/public-api/images/resource-image.h>
// INTERNAL INCLUDES
-#include <dali/dali.h>
-#include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
+#include <dali-toolkit/devel-api/transition-effects/cube-transition-effect.h>
namespace Dali
{
FullAreaImageCreator(){}
/**
- * virtual destructor
+ * @brief Destructor
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~FullAreaImageCreator(){}
+ ~FullAreaImageCreator(){}
/**
* Create an initialized FullAreaImageCreator.
static FullAreaImageCreator New()
{
std::string vertexShader(
- "uniform vec4 uRegion; \n"
+ "uniform mediump vec4 uRegion; \n"
"void main() \n"
"{\n"
" gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n"
);
std::string fragmentShader(
- "uniform vec4 uRegion; \n"
+ "uniform mediump vec4 uRegion; \n"
"void main() \n"
"{\n"
" if( vTexCoord.s > 0.0 && vTexCoord.s < 1.0 && vTexCoord.t > 0.0 && vTexCoord.t < 1.0) \n"
/**
* @copydoc Toolkit::CubeTransitionEffect::TransitionCompletedSignal()
*/
- Toolkit::CubeTransitionEffect::TransitionCompletedSignalV2& TransitionCompletedSignal();
+ Toolkit::CubeTransitionEffect::TransitionCompletedSignalType& TransitionCompletedSignal();
+
+ /**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
protected:
* Set image and pixelArea to tiles
* @param[in] image The image content of the imageActor for transition
*/
- void OnImageLoaded(Image image);
+ void OnImageLoaded(ResourceImage image);
+
+ /**
+ * Set sub-image to each tile.
+ * @param[in] image The image content of the imageActor for transition
+ */
+ void PrepareTiles( Image image );
/**
* Callback function of transition animation finished
unsigned int mNumRows;
unsigned int mNumColumns;
Size mViewAreaSize;
- ActorContainer mBoxes;
+ std::vector< Actor > mBoxes;
std::vector< ImageActor > mTiles[2];
int mRotateIndex;
Size mTileSize;
private:
- Toolkit::CubeTransitionEffect::TransitionCompletedSignalV2 mTransitionCompletedSignalV2;
+ Toolkit::CubeTransitionEffect::TransitionCompletedSignalType mTransitionCompletedSignal;
};