Remove Geometry::QUAD() usage in Toolkit
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / transition-effects / cube-transition-effect-impl.cpp
index 1cee6e1..ed71b14 100644 (file)
 // EXTERNAL INCLUDES
 #include <cstring> // for strcmp
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
+#include <dali/public-api/object/type-registry-helper.h>
 #include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
 #include <dali/integration-api/debug.h>
 
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+
 namespace Dali
 {
 
@@ -84,33 +87,6 @@ Actor CreateTile( const Vector4& samplerRect )
   return tile;
 }
 
-
-Geometry CreateQuadGeometry()
-{
-  const float halfWidth = 0.5f;
-  const float halfHeight = 0.5f;
-  struct QuadVertex { Vector2 position;};
-  QuadVertex quadVertexData[4] =
-  {
-      { Vector2(-halfWidth, -halfHeight) },
-      { Vector2( halfWidth, -halfHeight) },
-      { Vector2(-halfWidth, halfHeight)  },
-      { Vector2( halfWidth, halfHeight)  }
-  };
-
-  Property::Map quadVertexFormat;
-  quadVertexFormat["aPosition"] = Property::VECTOR2;
-  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
-  quadVertices.SetData( quadVertexData, 4 );
-
-  // Create the geometry object
-  Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( quadVertices );
-  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
-
-  return geometry;
-}
-
 }
 
 const Vector4 CubeTransitionEffect::FULL_BRIGHTNESS( 1.0f, 1.0f, 1.0f, 1.0f );
@@ -272,14 +248,14 @@ void CubeTransitionEffect::OnStageConnection( int depth )
 {
   Control::OnStageConnection( depth );
 
-  Geometry geometry = CreateQuadGeometry();
+  Geometry geometry = RendererFactoryCache::CreateQuadGeometry();
   Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
 
   TextureSet textureSet = TextureSet::New();
 
-  if( mCurrentImage )
+  if( mCurrentTexture )
   {
-    textureSet.SetImage( 0u, mCurrentImage );
+    textureSet.SetTexture( 0u, mCurrentTexture );
   }
   mCurrentRenderer = Renderer::New( geometry, shader );
   mCurrentRenderer.SetTextures( textureSet );
@@ -338,24 +314,25 @@ bool CubeTransitionEffect::IsTransitioning()
   return mIsAnimating;
 }
 
-void CubeTransitionEffect::SetCurrentImage( Image image )
+void CubeTransitionEffect::SetCurrentTexture( Texture texture )
 {
-  mCurrentImage = image;
+  mCurrentTexture = texture;
+
   if( mCurrentRenderer )
   {
     TextureSet textureSet = mCurrentRenderer.GetTextures();
-    textureSet.SetImage( 0u, mCurrentImage );
+    textureSet.SetTexture( 0u, mCurrentTexture);
   }
 }
 
-void CubeTransitionEffect::SetTargetImage( Image image )
+void CubeTransitionEffect::SetTargetTexture( Texture texture )
 {
-  mTargetImage = image;
+  mTargetTexture = texture;
 
   if( mTargetRenderer )
   {
     TextureSet textureSet = mTargetRenderer.GetTextures();
-    textureSet.SetImage( 0u, mTargetImage );
+    textureSet.SetTexture( 0u, mTargetTexture );
   }
 }
 
@@ -382,9 +359,9 @@ void CubeTransitionEffect::StartTransition( Vector2 panPosition, Vector2 panDisp
 
   //create the target renderer
   TextureSet textureSet = TextureSet::New();
-  if( mTargetImage )
+  if( mTargetTexture )
   {
-    textureSet.SetImage( 0u, mTargetImage );
+    textureSet.SetTexture( 0u, mTargetTexture );
   }
   Geometry geometry = mCurrentRenderer.GetGeometry();
   Shader shader( mCurrentRenderer.GetShader() );
@@ -494,13 +471,13 @@ void CubeTransitionEffect::OnTransitionFinished(Animation& source)
 
   std::swap( mCurrentTiles, mTargetTiles );
   std::swap( mCurrentRenderer, mTargetRenderer );
-  std::swap( mCurrentImage, mTargetImage );
+  std::swap( mCurrentTexture, mTargetTexture );
 
   ResetToInitialState();
 
   //Emit signal
   Toolkit::CubeTransitionEffect handle( GetOwner() );
-  mTransitionCompletedSignal.Emit( handle, mCurrentImage );
+  mTransitionCompletedSignal.Emit( handle, mCurrentTexture );
 }
 
 Toolkit::CubeTransitionEffect::TransitionCompletedSignalType& CubeTransitionEffect::TransitionCompletedSignal()