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Remove Geometry::QUAD() usage in Toolkit
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
transition-effects
/
cube-transition-effect-impl.cpp
diff --git
a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp
b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp
index
08bf54d
..
ed71b14
100644
(file)
--- a/
dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp
+++ b/
dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp
@@
-25,6
+25,9
@@
#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
#include <dali/integration-api/debug.h>
#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
#include <dali/integration-api/debug.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+
namespace Dali
{
namespace Dali
{
@@
-245,7
+248,7
@@
void CubeTransitionEffect::OnStageConnection( int depth )
{
Control::OnStageConnection( depth );
{
Control::OnStageConnection( depth );
- Geometry geometry =
Geometry::QUAD
();
+ Geometry geometry =
RendererFactoryCache::CreateQuadGeometry
();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
TextureSet textureSet = TextureSet::New();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
TextureSet textureSet = TextureSet::New();