#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
#include <dali/integration-api/debug.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+
namespace Dali
{
{
Control::OnStageConnection( depth );
- Geometry geometry = Geometry::QUAD();
+ Geometry geometry = RendererFactoryCache::CreateQuadGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
TextureSet textureSet = TextureSet::New();