it->SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
it->SetProperty( Actor::Property::COLOR, FULL_BRIGHTNESS );
}
it->SetProperty( Actor::Property::ORIENTATION, Quaternion( Radian( 0.0f ), Vector3::XAXIS ) );
it->SetProperty( Actor::Property::COLOR, FULL_BRIGHTNESS );
}