/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void CubeTransitionEffect::OnSceneConnection(int depth)
{
Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
- Shader shader = Shader::New(SHADER_CUBE_TRANSITION_EFFECT_VERT, SHADER_CUBE_TRANSITION_EFFECT_FRAG);
+ Shader shader = Shader::New(SHADER_CUBE_TRANSITION_EFFECT_VERT, SHADER_CUBE_TRANSITION_EFFECT_FRAG, Shader::Hint::NONE, "CUBE_TRANSITION_EFFECT");
TextureSet textureSet = TextureSet::New();