void CubeTransitionEffect::SetImage( ImageActor imageActor )
{
mCurrentImage = imageActor;
- mIsImageLoading = true;
Image image = imageActor.GetImage();
+ ResourceImage resourceImage = ResourceImage::DownCast( image );
mBufferIndex = mBufferIndex^1;
//must make sure the image is already loaded before using its attributes
- if( image.GetLoadingState() == ResourceLoadingSucceeded )
+ if( resourceImage && resourceImage.GetLoadingState() != ResourceLoadingSucceeded )
{
- OnImageLoaded( image );
+ mIsImageLoading = true;
+ resourceImage.LoadingFinishedSignal().Connect( this, &CubeTransitionEffect::OnImageLoaded );
}
else
{
- image.LoadingFinishedSignal().Connect( this, &CubeTransitionEffect::OnImageLoaded );
+ mIsImageLoading = false;
+ PrepareTiles( image );
}
}
}
}
-void CubeTransitionEffect::OnImageLoaded(Image image)
+void CubeTransitionEffect::OnImageLoaded(ResourceImage image)
+{
+ mIsImageLoading = false;
+ PrepareTiles( image );
+}
+
+/**
+ * Set sub-image to each tile.
+ * @param[in] image The image content of the imageActor for transition
+ */
+void CubeTransitionEffect::PrepareTiles( Image image )
{
// Fit the image to view area, while keeping the aspect; FitKeepAspectRatio(imageSize, viewAreaSize)
- ImageAttributes attributes( image.GetAttributes() );
- float scale = std::min( mViewAreaSize.width / attributes.GetWidth(), mViewAreaSize.height / attributes.GetHeight() );
- Vector2 imageSize(attributes.GetWidth()*scale, attributes.GetHeight()*scale);
+ float scale = std::min( mViewAreaSize.width / image.GetWidth(), mViewAreaSize.height / image.GetHeight() );
+ Vector2 imageSize(image.GetWidth()*scale, image.GetHeight()*scale);
mFullImageCreator.SetEffectImage(image);
mFullImageCreator.SetRegionSize(mViewAreaSize, imageSize);
mTiles[mContainerIndex][idx].SetPixelArea( pixelArea );
}
}
- mIsImageLoading = false;
}
+
void CubeTransitionEffect::OnTransitionFinished(Animation& source)
{
mRoot.SetVisible(false);