Fix compile errors after removing boost function include from dali-core
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / transition-effects / cube-transition-effect-impl.cpp
index 91fcfa7..888322a 100644 (file)
 #include "cube-transition-effect-impl.h"
 
 // EXTERNAL INCLUDES
+#include <cstring> // for strcmp
 #include <dali/public-api/common/stage.h>
-#include <dali/public-api/images/image-attributes.h>
+#include <dali/public-api/images/buffer-image.h>
+#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
 #include <dali/public-api/render-tasks/render-task-list.h>
 
 namespace Dali
@@ -32,6 +35,18 @@ namespace Toolkit
 namespace Internal
 {
 
+namespace
+{
+
+// Setup properties, signals and actions using the type-registry.
+DALI_TYPE_REGISTRATION_BEGIN( Toolkit::CubeTransitionEffect, Dali::BaseHandle, NULL );
+
+DALI_SIGNAL_REGISTRATION( CubeTransitionEffect, "transition-completed", SIGNAL_TRANSITION_COMPLETED )
+
+DALI_TYPE_REGISTRATION_END()
+
+}
+
 const Vector4 CubeTransitionEffect::FULL_BRIGHTNESS( 1.0f, 1.0f, 1.0f, 1.0f );
 const Vector4 CubeTransitionEffect::HALF_BRIGHTNESS( 0.5f, 0.5f, 0.5f, 1.0f );
 
@@ -76,7 +91,7 @@ void CubeTransitionEffect::Initialize()
                               (-mViewAreaSize.height + mTileSize.height) * 0.5f,
                               -mTileSize.width * 0.5f );
 
-  Image placeHolder = BitmapImage::WHITE();
+  Image placeHolder = BufferImage::WHITE();
   for( unsigned int y = 0; y < mNumRows; y++ )
   {
     float positionY = y * mTileSize.height + basePosition.y;
@@ -102,6 +117,7 @@ void CubeTransitionEffect::Initialize()
 
   // helper actor to create a off-screen image using shader effect
   mEmptyImage = ImageActor::New( placeHolder );
+  mEmptyImage.SetRelayoutEnabled( false );
   mEmptyImage.SetSize(Stage::GetCurrent().GetSize());
   mEmptyImage.SetParentOrigin( ParentOrigin::CENTER );
   mEmptyImage.SetAnchorPoint( AnchorPoint::CENTER );
@@ -125,6 +141,7 @@ void CubeTransitionEffect::Initialize()
 ImageActor CubeTransitionEffect::CreateTile( Image image, const Vector4& color )
 {
   ImageActor tile = ImageActor::New( image );
+  tile.SetRelayoutEnabled( false );
   tile.SetParentOrigin( ParentOrigin::CENTER );
   tile.SetAnchorPoint( AnchorPoint::CENTER );
   tile.SetSize( mTileSize );
@@ -356,6 +373,26 @@ Toolkit::CubeTransitionEffect::TransitionCompletedSignalType& CubeTransitionEffe
   return mTransitionCompletedSignal;
 }
 
+bool CubeTransitionEffect::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
+{
+  Dali::BaseHandle handle( object );
+
+  bool connected( true );
+  Toolkit::CubeTransitionEffect cubeTransitionEffect = Toolkit::CubeTransitionEffect::DownCast( handle );
+
+  if( 0 == strcmp( signalName.c_str(), SIGNAL_TRANSITION_COMPLETED ) )
+  {
+    cubeTransitionEffect.TransitionCompletedSignal().Connect( tracker, functor );
+  }
+  else
+  {
+    // signalName does not match any signal
+    connected = false;
+  }
+
+  return connected;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit