#include "cube-transition-effect-impl.h"
// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/buffer-image.h>
#include <dali/public-api/object/type-registry.h>
// helper actor to create a off-screen image using shader effect
mEmptyImage = ImageActor::New( placeHolder );
+ mEmptyImage.SetRelayoutEnabled( false );
mEmptyImage.SetSize(Stage::GetCurrent().GetSize());
mEmptyImage.SetParentOrigin( ParentOrigin::CENTER );
mEmptyImage.SetAnchorPoint( AnchorPoint::CENTER );
ImageActor CubeTransitionEffect::CreateTile( Image image, const Vector4& color )
{
ImageActor tile = ImageActor::New( image );
+ tile.SetRelayoutEnabled( false );
tile.SetParentOrigin( ParentOrigin::CENTER );
tile.SetAnchorPoint( AnchorPoint::CENTER );
tile.SetSize( mTileSize );