Merge "Fix the texture bleeding with wrapping in atlas" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / transition-effects / cube-transition-effect-impl.cpp
index ed71b14..6024c98 100644 (file)
 #include <cstring> // for strcmp
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
 
 namespace Dali
 {
@@ -248,7 +248,7 @@ void CubeTransitionEffect::OnStageConnection( int depth )
 {
   Control::OnStageConnection( depth );
 
-  Geometry geometry = RendererFactoryCache::CreateQuadGeometry();
+  Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
   Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
 
   TextureSet textureSet = TextureSet::New();
@@ -353,7 +353,7 @@ void CubeTransitionEffect::StartTransition( Vector2 panPosition, Vector2 panDisp
 {
   if( !mCurrentRenderer )
   {
-    DALI_LOG_ERROR( "Trying to transition a cube transition without an image set" );
+    DALI_LOG_ERROR( "Trying to transition a cube transition without an image set\n" );
     return;
   }