Automatically dis/connect registered visuals to stage
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / transition-effects / cube-transition-effect-impl.cpp
index 08bf54d..6024c98 100644 (file)
 #include <cstring> // for strcmp
 #include <dali/public-api/object/type-registry.h>
 #include <dali/public-api/object/type-registry-helper.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali/integration-api/debug.h>
 
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+
 namespace Dali
 {
 
@@ -245,7 +248,7 @@ void CubeTransitionEffect::OnStageConnection( int depth )
 {
   Control::OnStageConnection( depth );
 
-  Geometry geometry = Geometry::QUAD();
+  Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
   Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
 
   TextureSet textureSet = TextureSet::New();
@@ -350,7 +353,7 @@ void CubeTransitionEffect::StartTransition( Vector2 panPosition, Vector2 panDisp
 {
   if( !mCurrentRenderer )
   {
-    DALI_LOG_ERROR( "Trying to transition a cube transition without an image set" );
+    DALI_LOG_ERROR( "Trying to transition a cube transition without an image set\n" );
     return;
   }