void CubeTransitionEffect::OnStageConnection( int depth )
{
+ Control::OnStageConnection( depth );
+
Geometry geometry = CreateQuadGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
}
mTargetRenderer.Reset();
}
+
+ Control::OnStageDisconnection();
}
void CubeTransitionEffect::SetTransitionDuration( float duration )