// helper actor to create a off-screen image using shader effect
mEmptyImage = ImageActor::New( placeHolder );
- mEmptyImage.SetRelayoutEnabled( false );
- mEmptyImage.SetSize(Stage::GetCurrent().GetSize());
+ mEmptyImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
mEmptyImage.SetParentOrigin( ParentOrigin::CENTER );
mEmptyImage.SetAnchorPoint( AnchorPoint::CENTER );
mFullImageCreator = FullAreaImageCreator::New();
ImageActor CubeTransitionEffect::CreateTile( Image image, const Vector4& color )
{
ImageActor tile = ImageActor::New( image );
- tile.SetRelayoutEnabled( false );
tile.SetParentOrigin( ParentOrigin::CENTER );
tile.SetAnchorPoint( AnchorPoint::CENTER );
tile.SetSize( mTileSize );