- Material material = mCurrentRenderer.GetMaterial();
-
- int index = material.GetTextureIndex("sTexture" );
- if( index != -1 )
- {
- material.SetTextureImage( index, mCurrentImage );
- }
- else
- {
- material.AddTexture( mCurrentImage, "sTexture" );
- }
+ TextureSet textureSet = mCurrentRenderer.GetTextures();
+ textureSet.SetImage( 0u, mCurrentImage );