// helper actor to create a off-screen image using shader effect
mEmptyImage = ImageActor::New( placeHolder );
+ mEmptyImage.SetRelayoutEnabled( false );
mEmptyImage.SetSize(Stage::GetCurrent().GetSize());
mEmptyImage.SetParentOrigin( ParentOrigin::CENTER );
mEmptyImage.SetAnchorPoint( AnchorPoint::CENTER );
- mEmptyImage.SetRelayoutEnabled( false );
mFullImageCreator = FullAreaImageCreator::New();
mEmptyImage.SetShaderEffect( mFullImageCreator );
Stage::GetCurrent().Add(mEmptyImage);
ImageActor CubeTransitionEffect::CreateTile( Image image, const Vector4& color )
{
ImageActor tile = ImageActor::New( image );
+ tile.SetRelayoutEnabled( false );
tile.SetParentOrigin( ParentOrigin::CENTER );
tile.SetAnchorPoint( AnchorPoint::CENTER );
- tile.SetRelayoutEnabled( false );
tile.SetSize( mTileSize );
tile.SetColorMode( Dali::USE_OWN_COLOR );
tile.SetColor( color );