for( unsigned int x = y%2; x < mNumColumns; x=x+2)
{
idx = y*mNumColumns + x;
- mBoxes[idx].SetRotation( Radian(angle), Vector3::XAXIS );
+ mBoxes[idx].SetOrientation( Radian(angle), Vector3::XAXIS );
}
for( unsigned int x = (y+1)%2; x < mNumColumns; x=x+2)
{
idx = y*mNumColumns + x;
- mBoxes[idx].SetRotation( Radian(-angle), Vector3::YAXIS );
+ mBoxes[idx].SetOrientation( Radian(-angle), Vector3::YAXIS );
}
}
}
{
if ( mFirstTransition && (!mIsToNextImage) ) // for the first transition and it is going to previous image
{
- mTiles[mContainerIndex][actorIndex].SetRotation( Radian( angle), axis );
+ mTiles[mContainerIndex][actorIndex].SetOrientation( Radian( angle), axis );
}
else if( !mChangeTurningDirection ) // reset rotation, translation and color
{
- mTiles[mContainerIndex][actorIndex].MoveBy( resetTranslation );
- mTiles[mContainerIndex][actorIndex].SetRotation( Radian( angle), axis );
+ mTiles[mContainerIndex][actorIndex].TranslateBy( resetTranslation );
+ mTiles[mContainerIndex][actorIndex].SetOrientation( Radian( angle), axis );
}
mAnimation.RotateTo( mBoxes[actorIndex], Radian( -angle ), axis, AlphaFunctions::EaseInOutSine );
Vector3 position(mBoxes[actorIndex].GetCurrentPosition());