}
mAnimation.RotateTo( mBoxes[actorIndex], Radian( -angle ), axis, AlphaFunctions::EaseInOutSine );
Vector3 position(mBoxes[actorIndex].GetCurrentPosition());
}
mAnimation.RotateTo( mBoxes[actorIndex], Radian( -angle ), axis, AlphaFunctions::EaseInOutSine );
Vector3 position(mBoxes[actorIndex].GetCurrentPosition());