mTiles[mContainerIndex][actorIndex].TranslateBy( resetTranslation );
mTiles[mContainerIndex][actorIndex].SetOrientation( Radian( angle), axis );
}
- mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), axis ), AlphaFunctions::EaseInOutSine );
+ mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), axis ), AlphaFunction::EASE_IN_OUT_SINE );
Vector3 position(mBoxes[actorIndex].GetCurrentPosition());
- mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::POSITION ), position * mDisplacementRatio + Vector3( 0.f, 0.f, mCubeDisplacement ), AlphaFunctions::Bounce );
- mAnimation.AnimateTo( Property( mTiles[mContainerIndex^1][actorIndex], Actor::Property::COLOR ), HALF_BRIGHTNESS, AlphaFunctions::EaseOut );
- mAnimation.AnimateTo( Property( mTiles[mContainerIndex][actorIndex], Actor::Property::COLOR ), FULL_BRIGHTNESS, AlphaFunctions::EaseIn );
+ mAnimation.AnimateTo( Property( mBoxes[actorIndex], Actor::Property::POSITION ), position * mDisplacementRatio + Vector3( 0.f, 0.f, mCubeDisplacement ), AlphaFunction::BOUNCE );
+ mAnimation.AnimateTo( Property( mTiles[mContainerIndex^1][actorIndex], Actor::Property::COLOR ), HALF_BRIGHTNESS, AlphaFunction::EASE_OUT );
+ mAnimation.AnimateTo( Property( mTiles[mContainerIndex][actorIndex], Actor::Property::COLOR ), FULL_BRIGHTNESS, AlphaFunction::EASE_IN );
}
} // namespace Internal