Caching texture instead of textureSet in TextureManager
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / texture-manager / texture-upload-observer.h
index 4180d20..82b6691 100644 (file)
@@ -54,7 +54,7 @@ public:
     TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied);
     TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, const std::string& url, bool preMultiplied);
     TextureInformation(ReturnType returnType, Devel::PixelBuffer pixelBuffer, const std::string& url, bool preMultiplied);
-    TextureInformation(ReturnType returnType, int32_t textureId, uint32_t frameCount, uint32_t interval);
+    TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, uint32_t frameCount, uint32_t interval);
 
     TextureInformation();