TextureInformation(const ReturnType returnType, const int32_t textureId, TextureSet textureSet, const bool preMultiplied);
TextureInformation(const ReturnType returnType, const int32_t textureId, TextureSet textureSet, const std::string& url, const bool preMultiplied);
TextureInformation(const ReturnType returnType, Devel::PixelBuffer pixelBuffer, const std::string& url, const bool preMultiplied);
- TextureInformation(const ReturnType returnType, const int32_t textureId, TextureSet textureSet, const uint32_t frameCount, const uint32_t interval);
+ TextureInformation(const ReturnType returnType, const int32_t textureId, TextureSet textureSet, const uint32_t frameCount, const uint32_t interval, const bool preMultiplied);
TextureInformation();