#define DALI_TOOLKIT_INTERNAL_TEXTURE_UPLOAD_OBSERVER_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
enum class ReturnType
{
- TEXTURE = 0,
- PIXEL_BUFFER
+ PIXEL_BUFFER = 0,
+ TEXTURE,
+ ANIMATED_IMAGE_TEXTURE
};
struct TextureInformation
{
- TextureInformation(ReturnType returnType, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied);
- TextureInformation(ReturnType returnType, Devel::PixelBuffer pixelBuffer, const std::string& url, bool preMultiplied);
+ TextureInformation(const ReturnType returnType, const int32_t textureId, TextureSet textureSet, const bool preMultiplied);
+ TextureInformation(const ReturnType returnType, const int32_t textureId, TextureSet textureSet, const std::string& url, const bool preMultiplied);
+ TextureInformation(const ReturnType returnType, Devel::PixelBuffer pixelBuffer, const std::string& url, const bool preMultiplied);
+ TextureInformation(const ReturnType returnType, const int32_t textureId, TextureSet textureSet, const uint32_t frameCount, const uint32_t interval, const bool preMultiplied);
TextureInformation();
ReturnType returnType; ///< Returned Texture type.
int32_t textureId; ///< The textureId of the loaded texture in the TextureManager
TextureSet textureSet; ///< The TextureSet containing the Texture
- bool useAtlasing; ///< True if atlasing was used (note: this may be different to what was requested)
- const Vector4& atlasRect; ///< If using atlasing, this is the rectangle within the atlas to use.
bool preMultiplied; ///< True if the image had pre-multiplied alpha applied
Devel::PixelBuffer pixelBuffer; ///< The PixelBuffer of the loaded image.
std::string_view url; ///< The url address of the loaded image.
+ uint32_t frameCount{0}; ///< The frameCount of the animated image
+ uint32_t interval{0}; ///< Time interval between currently loaded frame and next frame.
};
public: