TextureManager::TextureManager()
: mTextureCacheManager(),
- mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]()
- { return TextureAsyncLoadingHelper(*this); }),
- mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]()
- { return TextureAsyncLoadingHelper(*this); }),
+ mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
+ mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
mLifecycleObservers(),
mLoadQueue(),
mRemoveQueue(),
{
TextureHash textureHash = INITIAL_HASH_NUMBER;
TextureCacheIndex cacheIndex = INVALID_CACHE_INDEX;
- if(storageType != StorageType::RETURN_PIXEL_BUFFER && frameIndex == 0)
+ if(storageType != StorageType::RETURN_PIXEL_BUFFER)
{
textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, frameIndex);
// Cache new texutre, and get cacheIndex.
cacheIndex = mTextureCacheManager.AppendCache(TextureInfo(textureId, maskTextureId, url, desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex));
- DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d, frameindex=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, frameIndex);
+ DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d, frameindex=%d premultiply=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, frameIndex, preMultiply);
}
// The below code path is common whether we are using the cache or not.
{
EmitLoadComplete(element.mObserver, textureInfo, true);
}
+ else if(textureInfo.loadState == LoadState::LOADING)
+ {
+ // Note : LOADING state texture cannot be queue.
+ // This case be occured when same texture id are queue in mLoadQueue.
+ ObserveTexture(textureInfo, element.mObserver);
+ }
else
{
LoadTexture(textureInfo, element.mObserver);