}
TextureSet TextureManager::LoadAnimatedImageTexture(
+ const VisualUrl& url,
Dali::AnimatedImageLoading animatedImageLoading,
const uint32_t& frameIndex,
TextureManager::TextureId& textureId,
}
auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
- textureId = RequestLoadInternal(animatedImageLoading.GetUrl(), alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex, false);
+ textureId = RequestLoadInternal(url, alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex, false);
TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
if(loadState == TextureManager::LoadState::UPLOADED)