constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS = size_t{4u};
constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
+constexpr auto TEXTURE_INDEX = 0u; ///< The Index for texture
+constexpr auto MASK_TEXTURE_INDEX = 1u; ///< The Index for mask texture
+
constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV = "DALI_TEXTURE_LOCAL_THREADS";
constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
-constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES_ENV";
+constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
size_t GetNumberOfThreads(const char* environmentVariable, size_t defaultValue)
{
mLifecycleObservers(),
mLoadQueue(),
mRemoveQueue(),
- mQueueLoadFlag(false),
+ mLoadingQueueTextureId(INVALID_TEXTURE_ID),
mLoadYuvPlanes(NeedToLoadYuvPlanes())
{
// Initialize the AddOn
TextureManager::TextureId& textureId,
MaskingDataPointer& maskInfo,
const Dali::SamplingMode::Type& samplingMode,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
TextureUploadObserver* textureObserver,
TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
texture.Upload(pixelData);
textureSet = TextureSet::New();
- textureSet.SetTexture(0u, texture);
+ textureSet.SetTexture(TEXTURE_INDEX, texture);
if(maskTexture)
{
- textureSet.SetTexture(1u, maskTexture);
+ textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTexture);
}
}
}
}
}
- if(textureSet)
- {
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode(wrapModeU, wrapModeV);
- textureSet.SetSampler(0u, sampler);
- }
-
return textureSet;
}
Dali::ImageDimensions& textureRectSize,
bool& atlasingStatus,
bool& loadingStatus,
- const Dali::WrapMode::Type& wrapModeU,
- const Dali::WrapMode::Type& wrapModeV,
TextureUploadObserver* textureObserver,
AtlasUploadObserver* atlasObserver,
ImageAtlasManagerPtr imageAtlasManager,
if(loadState == TextureManager::LoadState::UPLOADED)
{
// LoadComplete has already been called - keep the same texture set
- textureSet = mTextureCacheManager.GetTextureSet(textureId);
+ textureSet = GetTextureSet(textureId);
}
// If we are loading the texture, or waiting for the ready signal handler to complete, inform
loadState == TextureManager::LoadState::MASK_APPLYING ||
loadState == TextureManager::LoadState::MASK_APPLIED ||
loadState == TextureManager::LoadState::NOT_STARTED ||
- mQueueLoadFlag);
+ mLoadingQueueTextureId != INVALID_TEXTURE_ID);
}
else
{
}
}
- if(!atlasingStatus && textureSet)
- {
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode(wrapModeU, wrapModeV);
- textureSet.SetSampler(0u, sampler);
- }
-
if(synchronousLoading)
{
loadingStatus = false;
{
if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_TEXTURE)
{
- TextureSet maskTextures = mTextureCacheManager[maskCacheIndex].textureSet;
- if(maskTextures && maskTextures.GetTextureCount())
+ if(!mTextureCacheManager[maskCacheIndex].textures.empty())
{
- maskTexture = maskTextures.GetTexture(0u);
+ maskTexture = mTextureCacheManager[maskCacheIndex].textures[0];
}
}
else if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_PIXEL_BUFFER)
// Upload texture
UploadTextures(pixelBuffers, textureInfo);
- if(maskTexture && textureInfo.textureSet)
- {
- textureInfo.textureSet.SetTexture(1u, maskTexture);
- }
}
}
}
+
return textureId;
}
{
if(textureId != INVALID_TEXTURE_ID)
{
- if(mQueueLoadFlag)
- {
- // Remove textureId after NotifyObserver finished
- mRemoveQueue.PushBack(textureId);
- }
- else
+ TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
+ if(textureCacheIndex != INVALID_CACHE_INDEX)
{
- // Remove textureId in CacheManager.
- mTextureCacheManager.RemoveCache(textureId);
+ TextureManager::TextureId maskTextureId = INVALID_TEXTURE_ID;
+ TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
+ if(textureInfo.maskTextureId != INVALID_TEXTURE_ID)
+ {
+ maskTextureId = textureInfo.maskTextureId;
+ }
+
+ // the case that LoadingQueue is working.
+ if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
+ {
+ // If textureId is not same, this observer need to delete when ProcessRemoveQueue() is called.
+ TextureUploadObserver* queueObserver = nullptr;
+ if(mLoadingQueueTextureId != textureId)
+ {
+ queueObserver = observer;
+ }
+
+ // Remove textureId after NotifyObserver finished
+ if(maskTextureId != INVALID_TEXTURE_ID)
+ {
+ if(textureInfo.loadState != LoadState::CANCELLED)
+ {
+ mRemoveQueue.PushBack(QueueElement(maskTextureId, nullptr));
+ }
+ }
+ mRemoveQueue.PushBack(QueueElement(textureId, queueObserver));
+ }
+ else
+ {
+ // Remove its observer
+ RemoveTextureObserver(textureInfo, observer);
+
+ // Remove maskTextureId in CacheManager
+ if(maskTextureId != INVALID_TEXTURE_ID)
+ {
+ TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
+ if(maskCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
+
+ // Only Remove maskTexture when texture's loadState is not CANCELLED. because it is already deleted.
+ if(textureInfo.loadState != LoadState::CANCELLED)
+ {
+ mTextureCacheManager.RemoveCache(maskTextureInfo);
+ }
+ }
+ }
+
+ // Remove textureId in CacheManager
+ mTextureCacheManager.RemoveCache(textureInfo);
+ }
}
if(observer)
case LoadState::NOT_STARTED:
case LoadState::LOAD_FAILED:
{
- if(mQueueLoadFlag)
+ if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
{
QueueLoadTexture(textureInfo, observer);
}
}
case LoadState::UPLOADED:
{
- if(mQueueLoadFlag)
+ if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
{
QueueLoadTexture(textureInfo, observer);
}
void TextureManager::QueueLoadTexture(const TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
{
const auto& textureId = textureInfo.textureId;
- mLoadQueue.PushBack(LoadQueueElement(textureId, observer));
+ mLoadQueue.PushBack(QueueElement(textureId, observer));
observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
}
void TextureManager::ProcessRemoveQueue()
{
- for(const auto& textureId : mRemoveQueue)
+ TextureCacheIndex textureCacheIndex = INVALID_CACHE_INDEX;
+ for(auto&& element : mRemoveQueue)
{
- mTextureCacheManager.RemoveCache(textureId);
+ textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(element.mTextureId);
+ if(textureCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
+ RemoveTextureObserver(textureInfo, element.mObserver);
+ mTextureCacheManager.RemoveCache(textureInfo);
+ }
}
mRemoveQueue.Clear();
}
{
// Upload image texture. textureInfo.loadState will be UPLOADED.
UploadTextures(pixelBuffers, textureInfo);
- if(maskTextureInfo.textureSet.GetTextureCount() > 0u)
- {
- Texture maskTexture = maskTextureInfo.textureSet.GetTexture(0u);
- textureInfo.textureSet.SetTexture(1u, maskTexture);
- }
+
// notify mask texture set.
NotifyObservers(textureInfo, true);
}
std::vector<Devel::PixelBuffer> pixelBuffers;
pixelBuffers.push_back(textureInfo.pixelBuffer);
UploadTextures(pixelBuffers, textureInfo);
- if(maskTextureInfo.textureSet.GetTextureCount() > 0u)
- {
- Texture maskTexture = maskTextureInfo.textureSet.GetTexture(0u);
- textureInfo.textureSet.SetTexture(1u, maskTexture);
- }
+
// notify mask texture set.
NotifyObservers(textureInfo, true);
}
renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffers[0]);
}
- if(!textureInfo.textureSet)
- {
- textureInfo.textureSet = TextureSet::New();
- }
+ // Remove previous textures and insert new textures
+ textureInfo.textures.clear();
- uint32_t index = 0;
for(auto&& pixelBuffer : pixelBuffers)
{
Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
-
PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
texture.Upload(pixelData);
- textureInfo.textureSet.SetTexture(index++, texture);
+ textureInfo.textures.push_back(texture);
}
}
info->animatedImageLoading.Reset();
}
- mQueueLoadFlag = true;
+ mLoadingQueueTextureId = textureId;
// Reverse observer list that we can pop_back the observer.
std::reverse(info->observerList.Begin(), info->observerList.End());
info = &mTextureCacheManager[textureInfoIndex];
}
- mQueueLoadFlag = false;
+ mLoadingQueueTextureId = INVALID_TEXTURE_ID;
ProcessLoadQueue();
ProcessRemoveQueue();
{
observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::PIXEL_BUFFER, textureInfo.pixelBuffer, textureInfo.url.GetUrl(), textureInfo.preMultiplied));
}
- else if(textureInfo.isAnimatedImageFormat)
+ else
+ {
+ TextureSet textureSet = GetTextureSet(textureInfo);
+ if(textureInfo.isAnimatedImageFormat)
+ {
+ observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureSet, textureInfo.frameCount, textureInfo.frameInterval));
+ }
+ else
+ {
+ observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
+ }
+ }
+}
+
+TextureSet TextureManager::GetTextureSet(const TextureManager::TextureId& textureId)
+{
+ TextureSet textureSet;
+ TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
+ if(loadState == TextureManager::LoadState::UPLOADED)
{
- observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureInfo.frameCount, textureInfo.frameInterval));
+ // LoadComplete has already been called - keep the same texture set
+ TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
+ if(textureCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
+ textureSet = GetTextureSet(textureInfo);
+ }
}
else
{
- observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureInfo.textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
+ DALI_LOG_ERROR("GetTextureSet is failed. texture is not uploaded \n");
+ }
+ return textureSet;
+}
+
+TextureSet TextureManager::GetTextureSet(const TextureManager::TextureInfo& textureInfo)
+{
+ TextureSet textureSet;
+
+ // LoadComplete has already been called - keep the same texture set
+ textureSet = TextureSet::New();
+ if(!textureInfo.textures.empty())
+ {
+ if(textureInfo.textures.size() > 1) // For YUV case
+ {
+ uint32_t index = 0u;
+ for(auto&& texture : textureInfo.textures)
+ {
+ textureSet.SetTexture(index++, texture);
+ }
+ }
+ else
+ {
+ textureSet.SetTexture(TEXTURE_INDEX, textureInfo.textures[0]);
+ TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
+ if(maskCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
+ if(maskTextureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE || maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
+ {
+ if(!maskTextureInfo.textures.empty())
+ {
+ textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTextureInfo.textures[0]);
+ }
+ }
+ }
+ }
+ }
+ return textureSet;
+}
+
+void TextureManager::RemoveTextureObserver(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
+{
+ // Remove its observer
+ if(observer)
+ {
+ const auto iterEnd = textureInfo.observerList.End();
+ const auto iter = std::find(textureInfo.observerList.Begin(), iterEnd, observer);
+ if(iter != iterEnd)
+ {
+ // Disconnect and remove the observer.
+ observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
+ textureInfo.observerList.Erase(iter);
+ }
}
}