{
namespace Internal
{
-
/**
* @brief Helper class to keep the relation between AsyncImageLoader and corresponding LoadingInfo container
*/
* @param[in] textureId TextureId to reference the texture that will be loaded
* @param[in] animatedImageLoading The AnimatedImageLoading to load animated image
* @param[in] frameIndex The frame index of a frame to be loaded frame
+ * @param[in] desiredSize The size the image is likely to appear at.
+ * This can be set to 0,0 for automatic
+ * @param[in] fittingMode The FittingMode to use
+ * @param[in] samplingMode The SamplingMode to use
* @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha or if the image need to be applied alpha mask.
*/
void LoadAnimatedImage(const TextureManager::TextureId& textureId,
Dali::AnimatedImageLoading animatedImageLoading,
const std::uint32_t& frameIndex,
+ const Dali::ImageDimensions& desiredSize,
+ const Dali::FittingMode::Type& fittingMode,
+ const Dali::SamplingMode::Type& samplingMode,
const DevelAsyncImageLoader::PreMultiplyOnLoad& preMultiplyOnLoad);
/**