memcpy( modelPositions.Begin(), glyphPositions, numberOfGlyphs * sizeof( Vector2 ) );
}
+Length VisualModel::GetNumberOfGlyphPositions() const
+{
+ return mImpl->mGlyphPositions.Count();
+}
+
void VisualModel::GetGlyphPositions( Vector2* glyphPositions,
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const