+ /**
+ * @brief Sets the text's strikethrough color.
+ *
+ * @param[in] color The text's strikethrough color.
+ */
+ void SetStrikethroughColor(const Vector4& color);
+
+ /**
+ * @brief Retrieves the text's strikethrough color.
+ *
+ * @return The text's strikethrough color.
+ */
+ const Vector4& GetStrikethroughColor() const;
+
+ /**
+ * @brief Sets the text strikethrough flag.
+ *
+ * @param[in] enabled true if strikethrough.
+ */
+ void SetStrikethroughEnabled(bool enabled);
+
+ /**
+ * @brief Returns whether the text is strikethrough or not.
+ *
+ * @return strikethrough state.
+ */
+ bool IsStrikethroughEnabled() const;
+
+ /**
+ * @brief Set the override used for strikethrough height, 0 indicates height will be come from font metrics
+ *
+ * @param[in] height The height in pixels of the strikethrough
+ */
+ void SetStrikethroughHeight(float height);
+
+ /**
+ * @brief Retrieves the strikethrough height override
+ *
+ * @return Returns the override height for a strikethrough, 0 indicates that font metrics will determine the height
+ */
+ float GetStrikethroughHeight() const;
+ /**
+ * @brief Set the override used for character spacing.
+ *
+ * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+ *
+ * @param[in] characterSpacing The character spacing.
+ */
+ void SetCharacterSpacing(float characterSpacing);
+
+ /**
+ * @brief Retrieves the characterSpacing.
+ *
+ * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+ *
+ * @return Returns the characterSpacing.
+ */
+ const float GetCharacterSpacing() const;
+
+ /**
+ * @brief Retrieves the Glyphs to Characters Array.
+ *
+ * @return The GlyphsToCharacters.
+ */
+ const Vector<CharacterIndex>& GetGlyphsToCharacters() const;
+
+ /**
+ * @brief Retrieves the strikethrough runs.
+ *
+ * @param[out] strikethroughRuns Pointer to a buffer where the strikethrough runs are copied.
+ * @param[in] index Index of the first strikethrough run to be copied.
+ * @param[in] numberOfRuns Number of strikethrough runs to be copied.
+ */
+ void GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns,
+ StrikethroughRunIndex index,
+ Length numberOfRuns) const;
+
+ /**
+ * @brief Retrieves the number of strikethrough runs.
+ *
+ * @return The number of strikethrough runs.
+ */
+ Length GetNumberOfStrikethroughRuns() const;
+
+ /**
+ * @brief Retrieves the number of character-spacing glyph runs.
+ *
+ * @return The number of character-spacing glyph runs.
+ */
+ Length GetNumberOfCharacterSpacingGlyphRuns() const;
+
+ /**
+ * @brief Retrieves the reference for character-spacing glyph runs.
+ *
+ * @return The reference for character-spacing glyph runs.
+ */
+ const Vector<CharacterSpacingGlyphRun>& GetCharacterSpacingGlyphRuns() const;
+
+ /**
+ * @brief Sets the cutout flag.
+ *
+ * @param[in] enable true if cutouted.
+ */
+ void SetCutoutEnabled(bool enable);
+
+ /**
+ * @brief Returns whether the text is cutouted or not.
+ *
+ * @return cutout state.
+ */
+ bool IsCutoutEnabled() const;
+
+ /**
+ * @brief Sets the background with cutout flag.
+ *
+ * @param[in] enable true if background enabled.
+ */
+ void SetBackgroundWithCutoutEnabled(bool enable);
+
+ /**
+ * @brief Returns whether the text is cutouted or not.
+ *
+ * @return True if enabled.
+ */
+ bool IsBackgroundWithCutoutEnabled() const;
+
+ /**
+ * @brief Sets the Color of background with cutout.
+ *
+ * @param[in] color The color to set.
+ */
+ void SetBackgroundColorWithCutout(const Vector4& color);
+
+ /**
+ * @brief Retrieves the Color of background with cutout.
+ *
+ * @return The color.
+ */
+ const Vector4& GetBackgroundColorWithCutout() const;
+