// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/line-run.h>
+#include <dali-toolkit/internal/text/color-run.h>
namespace Dali
{
*
* @pre The glyphs per character table needs to be created first.
*
+ * @param[in] startIndex The character from where the conversion table is created.
* @param[in] numberOfCharacters The number of characters.
*/
- void CreateCharacterToGlyphTable( Length numberOfCharacters = 0u );
+ void CreateCharacterToGlyphTable( CharacterIndex startIndex,
+ Length numberOfCharacters );
/**
* @brief Creates an array containing the number of glyphs per character.
*
+ * @param[in] startIndex The character from where the table is created.
* @param[in] numberOfCharacters The number of characters.
*/
- void CreateGlyphsPerCharacterTable( Length numberOfCharacters = 0u );
+ void CreateGlyphsPerCharacterTable( CharacterIndex startIndex,
+ Length numberOfCharacters );
/**
* @brief Retrieves glyphs in the given buffer.
Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
+ Vector<ColorGlyphRun> mColorRuns; ///< Runs of glyphs with the same color.
Vector2 mControlSize; ///< The size of the UI control the decorator is adding it's decorations to.
Vector4 mTextColor; ///< The text color