// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/line-run.h>
+#include <dali-toolkit/internal/text/color-run.h>
namespace Dali
{
*
* @pre The glyphs per character table needs to be created first.
*
+ * @param[in] startIndex The character from where the conversion table is created.
* @param[in] numberOfCharacters The number of characters.
*/
- void CreateCharacterToGlyphTable( Length numberOfCharacters = 0u );
+ void CreateCharacterToGlyphTable( CharacterIndex startIndex,
+ Length numberOfCharacters );
/**
* @brief Creates an array containing the number of glyphs per character.
*
+ * @param[in] startIndex The character from where the table is created.
* @param[in] numberOfCharacters The number of characters.
*/
- void CreateGlyphsPerCharacterTable( Length numberOfCharacters = 0u );
+ void CreateGlyphsPerCharacterTable( CharacterIndex startIndex,
+ Length numberOfCharacters );
/**
* @brief Retrieves glyphs in the given buffer.
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
- // Character <--> Glyph conversion
-
- /**
- * @brief Retrieves for each character the number of glyphs the character is shaped.
- *
- * @param[out] glyphsPerCharacter Pointer to a buffer where the number of glyphs for each character are copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetGlyphsPerCharacterMap( Length* glyphsPerCharacter,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
// Position interface
/**
*/
LineIndex GetLineOfCharacter( CharacterIndex characterIndex );
+ // Underline runs
+
+ /**
+ * @brief Retrieves the underline runs.
+ *
+ * @param[out] underlineRuns Pointer to a buffer where the underline runs are copied.
+ * @param[in] index Index of the first underline run to be copied.
+ * @param[in] numberOfRuns Number of underline runs to be copied.
+ */
+ void GetUnderlineRuns( GlyphRun* underlineRuns,
+ UnderlineRunIndex index,
+ Length numberOfRuns ) const;
+
// Size interface
/**
Vector<Length> mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped.
Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
+ Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
+ Vector<ColorGlyphRun> mColorRuns; ///< Runs of glyphs with the same color.
Vector2 mControlSize; ///< The size of the UI control the decorator is adding it's decorations to.
Vector4 mTextColor; ///< The text color