// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
#include <dali/public-api/common/intrusive-ptr.h>
+#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
#include <dali/public-api/object/ref-object.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/line-run.h>
+#include <dali-toolkit/internal/text/color-run.h>
namespace Dali
{
-struct Vector2;
-
namespace Toolkit
{
namespace Text
{
-struct LineRun;
class VisualModel;
typedef IntrusivePtr<VisualModel> VisualModelPtr;
GlyphIndex glyphIndex,
Length numberOfGlyphs ) const;
- // Character <--> Glyph conversion
-
- /**
- * @brief Retrieves for each character the number of glyphs the character is shaped.
- *
- * @param[out] glyphsPerCharacter Pointer to a buffer where the number of glyphs for each character are copied.
- * @param[in] characterIndex Index to the first character.
- * @param[in] numberOfCharacters The number of characters.
- */
- void GetGlyphsPerCharacterMap( Length* glyphsPerCharacter,
- CharacterIndex characterIndex,
- Length numberOfCharacters ) const;
-
// Position interface
/**
*/
LineIndex GetLineOfCharacter( CharacterIndex characterIndex );
+ // Underline runs
+
+ /**
+ * @brief Retrieves the underline runs.
+ *
+ * @param[out] underlineRuns Pointer to a buffer where the underline runs are copied.
+ * @param[in] index Index of the first underline run to be copied.
+ * @param[in] numberOfRuns Number of underline runs to be copied.
+ */
+ void GetUnderlineRuns( GlyphRun* underlineRuns,
+ UnderlineRunIndex index,
+ Length numberOfRuns ) const;
+
// Size interface
/**
Vector<Length> mGlyphsPerCharacter; ///< For each character, the number of glyphs that are shaped.
Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
+ Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
+ Vector<ColorGlyphRun> mColorRuns; ///< Runs of glyphs with the same color.
+ Vector2 mControlSize; ///< The size of the UI control the decorator is adding it's decorations to.
Vector4 mTextColor; ///< The text color
Vector4 mShadowColor; ///< Color of drop shadow
Vector4 mUnderlineColor; ///< Color of underline
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
-
-
private:
Size mNaturalSize; ///< Size of the text with no line wrapping.