Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
+ Vector<Vector4> mColors; ///< Colors of the glyphs.
+ Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
- Vector2 mControlSize; ///< The size of the UI control the decorator is adding it's decorations to.
Vector4 mTextColor; ///< The text color
Vector4 mShadowColor; ///< Color of drop shadow
Vector4 mUnderlineColor; ///< Color of underline
Vector4 mTextColor; ///< The text color
Vector4 mShadowColor; ///< Color of drop shadow
Vector4 mUnderlineColor; ///< Color of underline
+ Size mControlSize; ///< The size of the UI control.
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
private:
Size mNaturalSize; ///< Size of the text with no line wrapping.
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
private:
Size mNaturalSize; ///< Size of the text with no line wrapping.
- Size mActualSize; ///< Size of the laid-out text considering the layout properties set.
+ Size mLayoutSize; ///< Size of the laid-out text considering the layout properties set.
// Caches to increase performance in some consecutive operations.
LineIndex mCachedLineIndex; ///< Used to increase performance in consecutive calls to GetLineOfGlyph() or GetLineOfCharacter() with consecutive glyphs or characters.
// Caches to increase performance in some consecutive operations.
LineIndex mCachedLineIndex; ///< Used to increase performance in consecutive calls to GetLineOfGlyph() or GetLineOfCharacter() with consecutive glyphs or characters.